Posts tagged #mac development
SquirrelFish - 1.6 Times faster Javascript for Safari
WebKit has introduced SquirrelFish, a new JavaScript engine for Safari. Unlike traditional engines, SquirrelFish generates executable bytecode directly, improving performance for JavaScript-heavy applications. Available in nightly builds, it offers a notable speed enhancement, as demonstrated in tests with complex applications.
More Control over your TimeMachine Backup
Time Machine provides an intuitive interface for accessing past data, but Tms by FernLightning offers a command-line alternative for those preferring a list style. This tool allows users to see differences between file versions and snapshots, making file version management more straightforward. Documentation for Tms is also available for further guidance.
First examination of the iPhone SDK
I explored the iPhone SDK and found it to be an impressive API for mobile app development. I successfully created an application and noted some challenges, particularly with the documentation. I addressed specific issues like playing sound files and retrieving UI element values, highlighting important nuances that could confuse new users. More insights will follow.
Create Multi-Plattform high-quality 3D-Games with Mac OS X
Unity is a versatile 3D game editor that enables rapid mock-ups and testing within hours, progressing to commercial-grade games through advanced collaboration technology. The user-friendly application is ideal for those familiar with 3D and game development, streamlining the creation process significantly. A downloadable trial is available for exploration.
Introduction to Cocoa-Delegates from a Java point of view
OSNews provides insights for those transitioning from other object-oriented languages like Python or C++. It highlights a common challenge in mastering Objective-C: the delegate concept, contrasting it with subclass-based development. For individuals familiar with OO programming and keen to learn Objective-C, this serves as a valuable opportunity.
Write your own Automator-Action in Xcode
Automator now allows for custom actions, enabling users to incorporate open source libraries like ImageMagick and PIL. A recent guide on macnn.com details how to create these actions using XCode. While familiarity with Objective-C is necessary, this opens up new possibilities for automating various tasks efficiently.